前面三篇介绍了【小萌伴】百宝箱中的三款原生小游戏,这里说说百宝箱中另一功能模块--实用小应用...

【小萌伴】手电筒.gif
原理
手电筒功能其实是利用手机照相机的闪光灯(LED发光二极管),这个组件最初是用于手机在黑暗环境下拍照使用的,后来利用它发光的特性,做了手机手电筒功能(这里提示,手电筒功能其实也是对闪关灯的一种损坏,虽然LED灯寿命比较长,但是长时间持续使用有损该元件,建议只在应急情况下使用,特别是在手机发热严重时请停止使用)。
【小萌伴】手电筒.jpg
实现
在支持闪光灯的手机中,我们可以利用Camera类检测并开启闪光灯: /**
* 是否支持手电筒功能
* @param context
* @return
*/
public static boolean hasFlash(Context context) {
PackageManager pm = context.getPackageManager();
FeatureInfo[] featureInfos = pm.getSystemAvailableFeatures();
for (FeatureInfo f : featureInfos) {
if (PackageManager.FEATURE_CAMERA_FLASH.equals(f.name)) {
return true;
}
}
return false;
}
获取Camera实体,这里先使用open类,有的手机需要指定cameraId:
public static Camera getCamera(Context context) {
if (!hasFlash(context)) return null;
if (sCamera == null) {
try {
sCamera = Camera.open();
} catch (Exception e) {
try {
sCamera = Camera.open(Camera.getNumberOfCameras() - 1);
} catch (Exception e1) {
TastyToastUtil.toast(E7App.mApp, R.string.flashlight_open_error);
}
}
}
return sCamera;
}
开启与关闭闪光灯
private static void ensureCamera(Context context) {
getCamera(context);
}
<span class="hljs-function"><span class="hljs-keyword">public</span> <span class="hljs-keyword">static</span> <span class="hljs-keyword">void</span> <span class="hljs-title">openFlash</span><span class="hljs-params">(Context context)</span> </span>{
ensureCamera(context);
<span class="hljs-keyword">if</span> (sCamera == <span class="hljs-keyword">null</span>) <span class="hljs-keyword">return</span>;
<span class="hljs-keyword">try</span> {
Camera.Parameters parameters = sCamera.getParameters();
parameters.setFlashMode(Camera.Parameters.FLASH_MODE_TORCH);
sCamera.setParameters(parameters);
sCamera.cancelAutoFocus();
sCamera.startPreview();
} <span class="hljs-keyword">catch</span> (Exception e) {
}
}
<span class="hljs-function"><span class="hljs-keyword">public</span> <span class="hljs-keyword">static</span> <span class="hljs-keyword">void</span> <span class="hljs-title">closeFlash</span><span class="hljs-params">()</span> </span>{
<span class="hljs-keyword">if</span> (sCamera == <span class="hljs-keyword">null</span>) <span class="hljs-keyword">return</span>;
<span class="hljs-keyword">try</span> {
Camera.Parameters parameters = sCamera.getParameters();
parameters.setFlashMode(Camera.Parameters.FLASH_MODE_OFF);
sCamera.setParameters(parameters);
} <span class="hljs-keyword">catch</span> (Exception e) {
}
}
通知及广播
在打开闪光灯后,可能我们退出了应用,这时候想要关闭闪光灯还得重新进入应用,比较麻烦,所以通过发送一个通知栏消息,点击通知即可关闭闪光灯:public class NotificationControl {
<span class="hljs-keyword">public</span> <span class="hljs-keyword">static</span> final <span class="hljs-keyword">int</span> sNotificationId = <span class="hljs-number">318</span>;
<span class="hljs-function"><span class="hljs-keyword">public</span> <span class="hljs-keyword">static</span> <span class="hljs-keyword">void</span> <span class="hljs-title">showNotification</span><span class="hljs-params">(Context context)</span> </span>{
NotificationCompat.Builder builder = <span class="hljs-keyword">new</span> NotificationCompat.Builder(context)
.setSmallIcon(R.drawable.ic_notify)
.setContentTitle(context.getString(R.<span class="hljs-built_in">string</span>.app_name))
.setContentText(context.getString(R.<span class="hljs-built_in">string</span>.notification_text));
PendingIntent pendingIntent =
PendingIntent.getBroadcast(context, <span class="hljs-number">0</span>, <span class="hljs-keyword">new</span> Intent(FlashLightWidget.ACTION_LED_OFF), <span class="hljs-number">0</span>);
builder.setContentIntent(pendingIntent);
NotificationManager manager = (NotificationManager) context.getSystemService(Context.NOTIFICATION_SERVICE);
manager.notify(sNotificationId, builder.build());
}
<span class="hljs-function"><span class="hljs-keyword">public</span> <span class="hljs-keyword">static</span> <span class="hljs-keyword">void</span> <span class="hljs-title">cancelNotification</span><span class="hljs-params">(Context context)</span> </span>{
NotificationManager manager = (NotificationManager) context.getSystemService(Context.NOTIFICATION_SERVICE);
manager.cancel(sNotificationId);
}
}
这里还定义了一个广播接收:
BroadcastReceiver mReceiver = new BroadcastReceiver() {
@Override
public void onReceive(Context context, Intent intent) {
if (FlashLightWidget.ACTION_LED_ON.equals(intent.getAction())) {
flashOpend();
} else if (FlashLightWidget.ACTION_LED_OFF.equals(intent.getAction())) {
flashClosed();
}
}
};

【小萌伴】手电筒2.jpg
小组件
为了方便使用,手电筒功能添加了桌面小组件FlashLightWidget,继承AppWidgetProvider,在onReceive中处理ACTION_LED_ON和ACTION_LED_OFF并且在onUpdate进行更新:(onReceive代码比较多就不放出来了) @Override
public void onUpdate(Context context, AppWidgetManager appWidgetManager, int[] appWidgetIds) {
// There may be multiple widgets active, so update all of them
for (int widgetId : appWidgetIds) {
updateAppWidget(context, appWidgetManager, widgetId);
}
}
<span class="hljs-function"><span class="hljs-keyword">static</span> <span class="hljs-keyword">void</span> <span class="hljs-title">updateAppWidget</span><span class="hljs-params">(Context context, AppWidgetManager appWidgetManager,
<span class="hljs-keyword">int</span> appWidgetId)</span> </span>{
RemoteViews views = <span class="hljs-keyword">new</span> RemoteViews(context.getPackageName(), R.layout.flash_light_widget);
views.setImageViewResource(R.id.widget_led, R.drawable.widget_led);
views.setInt(R.id.widget_led, <span class="hljs-string">"setBackgroundResource"</span>, R.drawable.widget_led_bg);
views.setOnClickPendingIntent(R.id.widget_led, PendingIntent.getBroadcast(context, <span class="hljs-number">0</span>, <span class="hljs-keyword">new</span> Intent(ACTION_LED_ON), <span class="hljs-number">0</span>));
appWidgetManager.updateAppWidget(appWidgetId, views);
}
这样,就可以将小组件拖到桌面,点击桌面图标就可以控制手电筒的开关了。
简书:ThinkinLiu 博客: IT老五

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